Homefront may be inspired by Half-Life, but many gamers may see it as a spiritual successor to Freedom Fighters. In an alternative future, North Korea has grown and brought together a collective including South Korea, Japan and China – and eventually, they bring war to the homefront of North America.
While the thought of a sequel is not surprising at all by today’s standards, it does raise the question of how the first game will end. If Kaos planned Homefront as a franchise, we might not be seeing full-closure at the end of the (apparently five hour) debut installment. If the Korean invasion is quelled, will Russia see a time to strike at both parties? The political dynamic of Homefront certainly leaves a lot of windows open for sequel possibilities, assuming that the Korean invasion is even stopped in the first game.
When asked what new features a Homefront sequel might being to the table, Votypka was tight-lipped, but did mention that one thing he had in mind was a game-changing dynamic:
While we can only speculate at this point, it wouldn’t be unreasonable to think that a strategy element would fit well in to the gameplay arch of defending the country. Top down maps, sending squadrons to different sections of town? Alternatively, perhaps some driving sections might lead to escape scenes and intense moments. Either way, any potential Homefront 2 is still a long way down the road, and the franchise has several hurdles to jump before it can start invading shelves again at a later date.
What do you think, Ranters? Do you see Homefront becoming a franchise? What do you think this new gameplay element might be?
Homefront brings the battle to your doorstep March 11, 2011, for Xbox 360, PS3, PC, and OnLive.
Source: Eurogamer