Taking cues from James Cameron’s work on Avatar, IO Interactive employed Giant Studios to plug in Keith Carradine (Cowboys & Aliens) and Marsha Thomason (White Collar) to provide the voices and bodies of the main characters. Carradine will step into the shoes of Agent 47, now on the run from the police while simultaneously chasing “his most dangerous contract to date,” while Thomason works as Diana Burnwood, 47’s handler and only real human connection to the world.

Game director Tore Blystad explains their desire to have the game tie-in with a film that follows the same strategy, taking a new direction as opposed to basing itself of the older games in the franchise.

Carradine and Thomason are not the only two allowed to play in Giant Studios’ production labs; Hitman: Absolution is going to be the most cinematic and stylized title in the series, meaning a bigger and more meaningful cast to portray.

While the darker and greater impact will help with the overall series, and Blystad are also hoping that the difference will help in the second Hitman film, now in pre-production and set to dovetail the events in the game. Adrian Askarieh, who is producing the film with Chuck Gordon and Fox International are thinking even bigger:

How does it sound to you guys? With the gentle pull towards Hollywood realism in games, Hitman: Absolution could be setting itself for the next thing. As soon as more info comes out (like at E3), we’ll be sure to let you know.

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Source: THR